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ART 230 Foundations in Digital Arts: Books in the Library
Introduces beginning concepts, materials, and techniques involved in creating digital art.
Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today's digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions
Offers 28 groundbreaking chapters which investigate the practices, attributions, and meanings of authorship. Rethinks cultures of authorship and challenges the concept of auteurism across multiple media forms. Moves beyond notions of the individual to focus on how authorship is collaborative, contested, and networked, examining cultures of authorship and the practicalities of how it works. Examines a wide range of media, including television, social media, radio, videogames, transmedia, music, and comic books. Offers an impressive global focus, including pieces on Mexican music, amateur film production in Nairobi slums, tele-serial production in Kinshasa, Hong Kong film, and the marketing of Bollywood
Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art.
This third, updated and expanded edition investigates key areas of digital art practice including the emergence and impact of location-based media, interactive public installation, augmentive and mixed reality, social networking and file-sharing and tablet technologies. It explores themes raised by digital artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. It also looks at the impact of digital techniques and media on traditional forms of art such as printing, painting, photography and sculpture, as well as exploring the ways in which entirely new forms such as internet and software art, digital installation and virtual reality have emerged as recognized artistic practices.
New Art includes work by more than 100 artists from around the globe. Most but not all of the artists are under the age of 50, and all of the works were made since 1990. Painting, sculpture, photography, drawing, installation and video are featured.
This anthology examines the expanded field of the moving image in recent art, tracing the genealogies of contemporary moving image work in performance, body art, experimental film, installation, and site-specific art from the 1960s to the present day.
A clear, up-to-the-minute look at digital art, this book offers complete explanations of physical computing, using data sources, programming, networks for artists, and experimental practices in digital media. Extensive illustrations, ranging from work by established digital artists to recent student work, make every point.
A comprehensive, timely international survey that addresses the relationship between art and electronic technology, this volume explores the presence and meanings of mechanics, light, graphics, robots, virtual reality and the Web in the art and visual culture of the last hundred years. It also considers the reaction, development and future of artistic practice in the face of new technology.
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art.
In Snap to Grid, an idiosyncratic guide to the interactive, telematic era, Peter Lunenfeld maps out the trajectories that digital technologies have traced upon our cultural imaginary. His clear-eyed evaluation of new media includes an impassioned discussion - informed by the discourses of technology, aesthetics and cultural theory - of the digital artists, designers and makers who matter most.
"Radical Presence" chronicles the emergence of black performance practices in contemporary art, providing a critical framework for discussing the history of black performance within the visual arts over the last 50 years. Over five decades of performance art practices by such artists as Benjamin Patterson, David Hammons, Senga Nengudi, Lorraine O'Grady, Adrian Piper and Ulysses Jenkins are presented along representatives of subsequent generations such as Carrie Mae Weems, William Pope.L, Terry Adkins, Sherman Fleming, Danny Tisdale, Lyle Ashton Harris, Clifford Owens, Kalup Linzy and Adam Pendleton, among others.
This book is devoted to the global development of geometric abstraction. Exploring how the universal visual language of geometric abstraction relates to society and politics, this volume also demonstrates how the movement's revolutionary aesthetic continues to impact culture across the globe. It traces a century of abstract art from 1915 to the present day and includes sculpture, film, photography, and painting.
Generations and Geographies collects a unique assembly of artists, curators, critics and researchers to consider the question of sexual difference and its significance in the production and reception of visual representation by women artists.Generations indicates a sense of awareness of the historical and political positioning of women, whereas Geographies calls attention to their location in terms of nationality, imperialism, migration, exile, diaspora and social difference.