Rather than looking for articles that incorporate all of the elements of Generation Z, propensity to do good and team-based gamification into a single article, and conceptual theories into a single article, a better approach is search for articles that address one of these topics.
Full-text databases and popular databases ranging from general reference collections to specially designed, subject-specific databases.
Example: I'm looking for articles on gamification that compare team based events with individual gamification.
Example: I'm looking for articles with the negative state relief model or objective self-awareness or technology acceptance model or theory of planned behavior.
Example: I'm looking for articles on gamification and the propensity to do good.
Example: I need articles about Gen Z and Millennials and their propensity to do good.
Example: I'm looking for articles on Generation Z and gamification:
Example: I need articles about motivation of Generation Z.
Example: I'm looking for dissertations on gamification and the propensity for Generation Z to do good
Example: I need dissertations on the theory of planned behavior
Example: I need dissertations exploring gamification and shelter animals.
Market research and industry reports with market share, consumer profiles, forecasting, driving forces, and distribution methods. This database is only available to current Pepperdine students, faculty, and staff.
Example: I need some demographic data and information about the attitudes of Generation Z.
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